Hi. I am a Designer from Kyiv. Games are my passion and I do them for life. Check out those ones I did myself or within the studios:

2024. Role: Indie Game Designer

2023-2024:

2022-2023:

Role: Systems Design, Analytics, Balancing

Role: Analytics and Live Ops (Late Stage)

Role: Analytics and Live Ops (Late Stage)

Role: Systems Design, Ad Monetization

2019 - 2022:

Role:
Systems Design, Monetization, Analytics

2018:
Role: Mid Level Designer

2014-2018:
Roles: Lead Game Designer, Game Designer, Lead QA, QA

2010-2014:
Role: Indie Game Designer

Available: per request

Designer Profile:

AI, Data Analytics, ML Research, Game Design, Game Production, Project Management, Team Leading, Game Economy, Game Monetization, F2P Game Design, Game Analytics, Product Analytics, Mobile Design, Notion, JIRA, Agile, Scrum, Consoles, Unreal Engine 5, Unreal Engine 4, Unreal Engine 3, Blueprints, Kismet, GAS, CryEngine, Unity, Unity Analytics, Photoshop, Figma, Excel, Playtests, Spreadsheets, Presentations, Pitch Decks, Systems Design, Rational Design, Balancing, Prototyping, Progression, Scripting, Level Design, KPIs, Ads, QA, Playfab, Azure, AWS, Amplitude, Dev 2 Dev, Delta DNA, Segment, Qlick, Looker, ML

Platforms I worked on:
Google Play, App Store, Steam, Switch, PlayStation, Xbox, EGS,
GOG, ITCH.IO, Fanatical, Indie Gala, Win, Mac, Linux, Oculus, PlayStation VR

The names and logos of the companies/games referred to above are all trademarks of their respective holders. Unless specifically stated otherwise, such references are not intended to imply any affiliation or association with hollowlimb.

(C) hollowlimb, 2024