Hi. I am a Designer from Kyiv. Games are my passion and I do them for life. Check out those ones I did myself or within the studios:
2024. Role: Indie Game Designer
2023-2024:
2022-2023:
Role: Systems Design, Analytics, Balancing
Role: Analytics and Live Ops (Late Stage)
Role: Analytics and Live Ops (Late Stage)
Role: Systems Design, Ad Monetization
2019 - 2022:
Role:
Systems Design, Monetization, Analytics
2018:
Role: Mid Level Designer
2014-2018:
Roles: Lead Game Designer, Game Designer, Lead QA, QA
2010-2014:
Role: Indie Game Designer
Available: per request
Designer Profile:
AI, Data Analytics, ML Research, Game Design, Game Production, Project Management, Team Leading, Game Economy, Game Monetization, F2P Game Design, Game Analytics, Product Analytics, Mobile Design, Notion, JIRA, Agile, Scrum, Consoles, Unreal Engine 5, Unreal Engine 4, Unreal Engine 3, Blueprints, Kismet, GAS, CryEngine, Unity, Unity Analytics, Photoshop, Figma, Excel, Playtests, Spreadsheets, Presentations, Pitch Decks, Systems Design, Rational Design, Balancing, Prototyping, Progression, Scripting, Level Design, KPIs, Ads, QA, Playfab, Azure, AWS, Amplitude, Dev 2 Dev, Delta DNA, Segment, Qlick, Looker, ML
Platforms I worked on:
Google Play, App Store, Steam, Switch, PlayStation, Xbox, EGS,
GOG, ITCH.IO, Fanatical, Indie Gala, Win, Mac, Linux, Oculus, PlayStation VR
The names and logos of the companies/games referred to above are all trademarks of their respective holders. Unless specifically stated otherwise, such references are not intended to imply any affiliation or association with hollowlimb.
(C) hollowlimb, 2024